Job Title: Character Artist
Company: Halo Studios (Part of Xbox Game Studios)
Location: Remote (up to two days a week)
Position Type: Full-time
About Halo Studios:
Halo Studios is creating the future of the iconic Halo series with Unreal Engine. As part of Xbox Game Studios, the Halo franchise includes games, novels, comics, licensed collectibles, apparel, and more, all centered around a shared vision of heroism, mystery, and wonder. With several projects in development, join our team and help shape the next generation of games and experiences in this award-winning sci-fi universe.
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Role Overview:
We are seeking a talented and creative Character Artist to join our team. This role will specialize in creating high-quality characters, armors, aliens, and creatures for the Halo universe. The ideal candidate will have experience working with modeling and texturing tools to create AAA-level art. Collaboration is key, as you will work alongside Character Artists, Art Directors, Technical Artists, Animators, and Game Designers. You will need to adapt quickly in an ever-evolving environment and demonstrate strong self-motivation and time management skills. Additionally, this role offers flexibility, allowing you to work from home up to two days per week.
Responsibilities:
- Create high-quality character-related models and textures to establish and uphold the project’s visual standard.
- Collaborate with Tech Art and Engineering teams to plan and implement the art pipeline.
- Work closely with the Art Director and Leads to align with and advocate for the artistic vision.
- Assist in planning asset production in collaboration with concept and design teams.
Qualifications:
Required / Minimum Qualifications:
- Bachelor’s Degree or Certificate in Design, Fine Arts, Human-Computer Interaction, Visual Communications, or a related art field, and 2+ years of experience in art design or a related field working on computer games or entertainment, OR equivalent experience.
- 2+ years of experience in character art creation for game or film.
- Ability to pass Microsoft Cloud Background Check upon hire and every two years thereafter.
Preferred Qualifications:
- Solid understanding of human anatomy and mechanical principles.
- Creative ability to take a character from concept to completion, whether detailed or simple.
- Familiarity with next-generation asset creation pipelines and tools.
- Proficiency in Maya or another core 3D modeling software.
- Experience with Zbrush or a similar sculpting program.
- Knowledge of Substance Painter or similar texture painting software.
- Strong eye for light, shade, color, and detail when creating texture maps.
Compensation:
- The typical base pay range for this role across the U.S. is USD $98,300 – $193,200 per year.
- For specific locations such as the San Francisco Bay Area and New York City metropolitan area, the range is USD $127,200 – $208,800 per year.
Benefits:
Certain roles may be eligible for additional benefits and compensation. For more information, you can explore Microsoft’s benefits and pay details here.
Why Join Us?
At Microsoft, we value innovation, collaboration, and inclusion. Our mission is to empower everyone, and we work together to achieve more. We focus on creating a culture where all employees can thrive, grow, and make a meaningful impact. As part of Halo Studios, you will be shaping the future of one of the most beloved video game franchises, all while contributing to a team that values your expertise and ideas.